Post by DAE on Oct 11, 2017 16:10:45 GMT -5
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[attr="class","infotemptitle"]ATTRIBUTES
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As statless as we aim to be here on Infamy, we have a loose trait system that’ll lightly guide your character’s talents. These traits generally outline what your character can only do and serves to illustrate what you’d excel at over others. Initially, all created characters START WITH ONE PRIMARY ATTRIBUTE; secondary and tertiary traits must be purchased or earned later. You may also sacrifice an attribute slot to acquire a second occupation.
The tiers are as follows:
Able to reach and remain in supernatural physical and mental condition, pertaining to the selected attribute. Users are glaringly, obviously superior over their race because their capabilities are pushed beyond the natural level of this attribute; making them immensely stronger, faster, durable or smarter than normal members of their species.
Possessing physical and mental condition enhanced beyond that of a normal member of the user’s species. Their abilities are seemingly beyond what can be emulated through natural training and with little to no maintenance. This entails that they are faster, stronger, more intelligent or superior to fellow members, without being obviously supernatural and showing inferiority to primary attributes.
The user’s bodily functions are enhanced to the pinnacle of human conditioning; therefore, the user’s strength, speed, durability, intelligence or survivability are greatly heightened, but not to the enhanced level and far from that of supernatural condition.
■ LEADERSHIP Leadership will not be an attribute members can start with. To get a leadership trait, one needs to recruit TWO MEMBERS to their crew and fill out a group claim. After approval, the character’s secondary trait will become Leadership, effectively boosting every attribute (agility, durability, power, perception, and spirit), except for their primary, to secondary status. Characters with leadership are unable to attain a tertiary attribute.
Additionally, a drawback has been plut in place for those with a leadership trait forming a crew: gathering members of your group must happen in-character. We don't care how you do it, but you have to add the member IC as opposed to just adding them to your roster. As a suggestion to not hold up others' plots and time, you should make sure you've completed the necessary threads to recruit your founding members before trying to hit up other people for plots. Don't be selfish and make people wait around forever for you to recruit your founders.
As statless as we aim to be here on Infamy, we have a loose trait system that’ll lightly guide your character’s talents. These traits generally outline what your character can only do and serves to illustrate what you’d excel at over others. Initially, all created characters START WITH ONE PRIMARY ATTRIBUTE; secondary and tertiary traits must be purchased or earned later. You may also sacrifice an attribute slot to acquire a second occupation.
The tiers are as follows:
PRIMARY
Able to reach and remain in supernatural physical and mental condition, pertaining to the selected attribute. Users are glaringly, obviously superior over their race because their capabilities are pushed beyond the natural level of this attribute; making them immensely stronger, faster, durable or smarter than normal members of their species.
SECONDARY
Possessing physical and mental condition enhanced beyond that of a normal member of the user’s species. Their abilities are seemingly beyond what can be emulated through natural training and with little to no maintenance. This entails that they are faster, stronger, more intelligent or superior to fellow members, without being obviously supernatural and showing inferiority to primary attributes.
TERTIARY
The user’s bodily functions are enhanced to the pinnacle of human conditioning; therefore, the user’s strength, speed, durability, intelligence or survivability are greatly heightened, but not to the enhanced level and far from that of supernatural condition.
■ AGILITY Speed, reflexes, acrobatics & maneuverability are all the basis of agility. Characters with this trait are typically way faster and move better than your typical person.
■ DURABILITY How much one can physically withstand. Those with a durability attribute are more resilient to physical harm. Either naturally or trained to do so, durable individuals may even display tolerance to elements and poisons. When combined with a durability trait, wielders of ARMAMENT HAKI show slight advantages in their armament over those without.
■ POWER For powerhouses and strengthforward characters, the power trait is for those who boast great physical strength. This trait allows for characters to attain levels of superhuman strength without the need for special abilities.
■ PERCEPTION Eyesight and mental acuity, characters with a perception attribute are typically smarter and more observant than average. They’re able to perceive information at rapid rates that allow them mental advantages over others. When combined with a perception trait, wielders of OBSERVATION HAKI show slight advantages in their armament over those without.
■ SPIRIT Sister to the durability trait is spirit which as opposed to physical, is a show of mental strength. While durability is a gauge of how much physical damage & stamina one has, spirit is a show of how many times one can go down and get back up. Those with a spirit trait are persistent and are able to keep going with more than enough broken bones to take down the average person. In order to awaken KINGS HAKI, a character must have a spirit primary as well as be a leader(read more on this in the haki thread).
■ LEADERSHIP Leadership will not be an attribute members can start with. To get a leadership trait, one needs to recruit TWO MEMBERS to their crew and fill out a group claim. After approval, the character’s secondary trait will become Leadership, effectively boosting every attribute (agility, durability, power, perception, and spirit), except for their primary, to secondary status. Characters with leadership are unable to attain a tertiary attribute.
Additionally, a drawback has been plut in place for those with a leadership trait forming a crew: gathering members of your group must happen in-character. We don't care how you do it, but you have to add the member IC as opposed to just adding them to your roster. As a suggestion to not hold up others' plots and time, you should make sure you've completed the necessary threads to recruit your founding members before trying to hit up other people for plots. Don't be selfish and make people wait around forever for you to recruit your founders.
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[attr="class","creds"]TO BE USED ONLY FOR INFAMY
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