aka BLACK DEATH
Played by SILKY
Crew DA STAFF CREW
Bounty 1,000,000
Cash
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Post by SILKY on Nov 10, 2017 12:02:33 GMT -5
[attr="class","infotemptop"] [attr="class","line"] [attr="class","infotemptitle"]MARINES [attr="class","textbox"] [attr="class","textboxwords"] ■ For World Government affiliates, I've been trying to think of ways to make things more accurate to One Piece but haven't been able to think up anything that would be exciting or make sense for you guys. So, I'm gonna need your help on some things that have to do with Marines: CREWS So as you might know, Marine crews aren't typical in the sense they go around searching for members. The members of a marine crew are stationed/ordered to be there by higher ups and on top of that most members are fodder. While some ships might have noticeable members(Hina has Django and Fullbody), others might not have any standout subordinates (Momonga or Vergo). So when it comes to Marine crews/ships, would you guys rather not have to worry about gathering PC's in the way pirates do? Since the World Government has sooo many soldiers, it'd be easy to assume a typical marine ship have up to 100 soldiers on deck, so how would you guys like to go about manning your ships? SHIPS Unlike pirates, marines have access to World Government funding and resources. It would be way easier for a Marine to justify starting with a huge 100 man ship with accompanying NPC's than it would for a pirate, so what are your thoughts on ships for Marines? Should marines have to purchase their own ships out of pocket or would it make sense to be issued a ship from the WG? CAPTAIN -> VICE ADMIRAL We have a lot of Marine captains, which is okay and I don't plan to ban them anytime soon. Following up after this event I wanted to get around to getting some promotions to Vice Admiral up, but want to know what you guys think they should be given upon achieving the rank. As things are right now, to get Vice Admiral through the group claim, you'd have to gather 1-2 members IC and apply a group claim. Upon being approved, you'd pick up the rank and be recognized as an offical Marine crew, but like stated under the crew & ship section of this post, things aren't all the way accurate to One Piece. Outside of the group claim, staff were planning on handing out promotions based on IC merit, but if the group claim can be done away with/replaced with a promotion claim specific to marines, that'd be an easy fix. How do you guys feel we should change the process for getting ship/crew and upgrade to Vice Admiral? Additionally for Marine Captains, since anyone can start as a captain, would you guys rather just be freelancers able to have your own subordinates unless you fall under a VA? NERO AURELIUS CALICO KID CLIFFORD HUNT BILLY D. KIDD EDWARD ROSS EZRA BECKETT Kalak Olafur Dragos Ardelean kuro Lance D. Vance MARCELLUS D. STEIN NANA AVERSA RORY MADDOX SEBASTION NOLAN Tea Biscuit [attr="class","infotempbottom"] [attr="class","creds"]TO BE USED ONLY FOR INFAMY [GoogleFont=Raleway|Ubuntu|Roboto|Lato] [newclass=.infotemptop]width:400px;height:60px;background-color:#2e2e2e;padding:20px;color:#fafafa;border:#fafafa double 4px;[/newclass] [newclass=.infotempbottom]width:447px;height:20px;background-color:#2e2e2e;margin-top:6px;[/newclass] [newclass=.line]width:380px;height:1px;background-color:#fafafa;margin-top:32px;[/newclass] [newclass=.infotemptitle]width:195px;background-color:#2e2e2e;font-size:16pt;margin-top:-14px;margin-left:148px;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#ffffff;[/newclass] [newclass=.textbox]width:430px;background-color:#ffffff;padding:7px;color:#2e2e2e;border:#2e2e2e solid 1px;margin-top:-10px;[/newclass] [newclass=.textboxwords]width:380px;background-color:#ffffff;padding:20px;color:#2e2e2e;text-align:justify;font-family:Roboto;line-height:12px[/newclass] [newclass=.textboxwords b]font-family:Lato;text-transform:uppercase;color:#0669b2;font-size:9pt;[/newclass] [newclass=.textboxwords i]text-transform:lowercase;font-family:calibri;[/newclass] [newclass=.textboxwords a]font-family:georgia;text-transform:uppercase;[/newclass] [newclass=.subbar]width:355px;height:5px;background-color:#2e2e2e;padding:20px;color:#fafafa;border:#fafafa solid 2px;margin-left:-10px;margin-bottom:-8px;[/newclass] [newclass=.subline]width:340px;height:1px;background-color:#fafafa;margin-top:3px;[/newclass] [newclass=.subline2]width:260px;height:1px;background-color:#fafafa;margin-top:3px;margin-left:6px;[/newclass] [newclass=.subtitle]width:100px;background-color:#2e2e2e;font-size:8pt;margin-top:-6px;text-align:left;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#ffffff;[/newclass] [newclass=.subtitle2]width:86px;background-color:#2e2e2e;font-size:8pt;margin-top:-9px;margin-left:278px;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#ffffff;padding:2px;[/newclass] [newclass=.creds]font-family:Ubuntu;font-size:8pt;color:#2e2e2e;text-transform:uppercase;letter-spacing:2px;margin-top:-8px;[/newclass]
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Post by Lance D. Vance on Nov 10, 2017 12:19:46 GMT -5
I'm going to list out my opinions on this stuff, I'm pretty weird taste wise in that I don't want too many hand outs so take this with a ground (or pound) of salt!
- I like the idea of being provided a ship, but when it comes to personal autonomy I think it could be a little silly. Directing a hundred Marines to an area on a ship is a bit much, especially if you're simply provided with a ship. One solution to this, in my mind, would be that the more mobile Marines (PCs) could be provided with a Small Ship and during events, could choose to arrive on one of the larger ships.
- Marines and the way they interact with Leadership does seem a bit odd, honestly. Getting together a Marine "crew" seems quite odd and I think it'll end up with people bickering over who gets to lead a group, though that isn't exclusive to Marines. I've got vague gripes about Leadership in general, but I'll try and keep it locked down to Marines: the idea of "Leadership" and a "crew" only really makes sense when there is a linear and earned rank disparity. Even then, you're not really the leader of anything except a couple of people in an organization with thousands (hundreds of thousands?) so it does seem quite odd to me. It isn't the largest problem in the world for me, but figured I'd voice it here.
- As for the sedentary nature of Marines, I do like the idea of Marines getting a benefit for being in their.. uh, I guess for lack of a better word "jurisdiction", the place that they're stationed in and expected to have some degree of influence. Adding onto the previous point, I think collecting Marines together as ___ Unit, aka Mock Town Unit, McDonald's Unit, Your Mom's House Unit, etc would be a more flavorful approach. With a justified reason to be stationed somewhere, which in my mind would involve an earned/high Marine rank + some level of event or ties to an area, I think one benefit could be free services while in that jurisdiction. Things like Shipwrighting, Navigation and what have you. The benefit would be lost as soon as you leave the area and you wouldn't not gain the benefits elsewhere until you're reassigned (with justification once more) and actually arrive there, reflecting that you have access to Marine resources in a less broken way than the free ship idea, in my opinion.
Sorry for the rambling and awful formatting, just figured I'd throw my hat in there since I really love the work you guys are putting in!
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Post by NERO AURELIUS on Nov 10, 2017 12:21:21 GMT -5
I think the changes mentioned would be better. And if marines did have to pay for a ship, be it at a reduced price. Getting a marine group going together on a One Piece site has always proved to be more difficult, and with the allowance of smaller or solo squads, it will keep a better balance and give more incentive to not stack the deck in favor of pirates.
I especially like the idea of having fodder crew with VA and above needing PC (unless they achieve something via merit or an IC event based promotion or something), as it will allow for some more balanced rivalries. The marines should always be the more dominant force in a standard situation, and pirates should always be on their toes and on the run until they get to that more powerful status. This gives pirates players more incentive to climb the ranks as well.
My thoughts.
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Played by DREAM
Crew G-2 VICE ADMIRAL
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Post by SEBASTION NOLAN on Nov 10, 2017 12:45:20 GMT -5
I definitely agree with what you guys have said. I think at most Marine Crews should more or less be NPC'd seeing as there will be conflict in terms of leadership as individual characters rise in rank. I'm sure a lot of members want to eventually raise to at least VA rank and remaining a subordinate under another VA doesn't make a ton of sense. It will be difficult for any Marine Crew to maintain members as active characters rank up and might want to form their own crews. I think that in a general sense Marines should be more autonomous with the exceptions being grouping together if they are tasked to work together for missions or happen to be in the same jurisdiction. Crews in general work best for pirates as aside from Yonko fleets with multiple commanders there's not much room to advance as you have a set purpose on that crew already so there is little in the way of complications.
Otherwise I think promotions should be attained based off IC merit and proven activity. Maybe rather than a bounty for marines we even got something like promotion points? Once you have attained enough your character could be due for a promotion or something similar.
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aka --
Played by Jae
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Post by BILLY D. KIDD on Nov 10, 2017 16:54:04 GMT -5
I'm going to list out my opinions on this stuff, I'm pretty weird taste wise in that I don't want too many hand outs so take this with a ground (or pound) of salt!
- I like the idea of being provided a ship, but when it comes to personal autonomy I think it could be a little silly. Directing a hundred Marines to an area on a ship is a bit much, especially if you're simply provided with a ship. One solution to this, in my mind, would be that the more mobile Marines (PCs) could be provided with a Small Ship and during events, could choose to arrive on one of the larger ships.
This is a great idea.
Providing Marines the benefit of ships, while lore friendly, isn't exactly fair in the game we're playing. I think there should be a "perk" allotted to the other player types, something equal in utility, though I have my head on a swivel for Min/Maxers.
IC Merit for rank upgrades is also a good idea. You could also put it in the shop for some exorbitant amount of money.
If we're also provided troops, another Perk for being a Marine, they should probably be pretty low quality. Again, lore friendly, but not exactly fair to the Non Marines. It also gives Marines a reason to purchase those specialist from the shops or (if desired) roll with a buddy who fits the bill.
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Post by Lance D. Vance on Nov 10, 2017 17:11:57 GMT -5
Faction related benefits in general are something I think would help balance out the flavor of things. Leadership is something that could use some tuning as well.
Off the top of my head:
The benefits I outlined in my post for Marines. Leadership is more inherently defensive, giving you the attribute buff when either assailing a pirate strong hold or defending a Marine stronghold. This removes the reliance on getting a Marine pseudo-crew together but would need a heavy restriction.
I'm not sure about the Berri earning opportunities on here, but pirates having access to Black Markets or being able to open up markets on non-Marine controlled islands would be good. Leadership, instead of just giving you every attribute at secondary, would instead let you access your crew members primaries as secondaries. Hammering home the loyalty aspect of a crew, though I'd personally limit it to two secondaries (as opposed to all secondaries or a secondary + tertiary). Not to mention it encourages people to gather a diverse crew.
Revolutionaries are fundamentally anti-establishment, their benefits should be relatively antagonistic or more subdued. I'm not sure what direction you'd want to take it in, but something about "liberating" an area from Marine control would be great. Conversely they could be the anti-Marine in that they can call upon Revolutionary Uprisings that mirror the Marine mooks.
Sorry if this is getting too far away from the original point, just thought the Marine improvement could be an overall buff for faction identity rather than a sole Marine improvement. These things can be improved over time, so it's no rush considering how new the site is!
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aka Princess
Played by OMG!
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Post by NANA AVERSA on Nov 10, 2017 17:46:12 GMT -5
I really like the ideas brought up here <3 They're all super awesome.
What myself and a couple others were planning was getting a group together and trying to aim for the Various Locations Unit to have a specialized marine unit that travels everywhere for various special purposes. Kind of like a special task force of sorts. What we were going to do for money would be go off on Adventures for NPC criminals or hidden items that the Marines would have been informed of needing to be gotten before anyone else got their hands on them. So, we were going for world trotting specialists.
Personally, I think every town with a marine base should have some kind of leadership, even if it's 2-3 higher tiered people as a council. Furthermore, it might be nice if every town had a specialty of some sort- like something their branch of the marines is the best at. This would reflect IRL more as different groups and places breed different skills. It would also help people figure out where their character being stationed at would make more sense if they're having trouble. This could be like:
-Alabasta having higher survival skills due to their harsh environment -Mock Town having higher intelligence gathering and espionage due to the intense pirate presence in their jurisdiction -Water 7 having higher belly funds and better tech due to their advanced tech -Sabaody having higher speed due to having to travel from tree to tree and what not.
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Post by Dragos Ardelean on Nov 11, 2017 4:00:39 GMT -5
skip to bottom for tl;dr I disagree with the autonomy of the marines, given the site lore that puts that heavily disadvantaged and reeling from a stark defeat. The World Government should be doubling down and focusing its men to key areas like Sabaody archipelago, because of its importance as the only entrance to the New World (for pirates). And Alabasta because it being an ally of the WG, an area like Mock Town is honestly just w/e and shouldn’t have a marine presence at all because it’s ran and controlled by pirates. It’s literally a pirate haven. That being said marines should be able to travel from station to station, but not freely. There should be a reasoning behind the movements, or else it’ll just be abused. I agree with BILLY D. KIDD that marines shouldn’t be allowed to get ships for free, even if the small ships are relatively cheap. Additionally captains and above should be allotted a tasteful amount of subordinates. Enough to represent a marine presence in capacity to their assignment. Like a random captain in a random island might have only 5 or so marines, enough to man a ship and nothing more. While a captain assigned to eradicate a threat to the government would have a superior force behind them, and in a special event might have authority to call for a buster call. It would all depend on the story, but the NPCs would be nothing less than the backdrop on a stage. Honestly I don’t think marines should get any benefits, granted the faction doesn’t have an incentive towards adventuring and exploring the world like other factions they do have a lot to work with. Marines aren’t limited to just hunting pirates, they enforce the law and justice that is a lot of breathing room to work with. I think the problem with marines is that it feels very restricted because a lot of what you want to do is limited to staff such as modding adventures and what not. But that is inherent in all factions, I would suggest that staff leave such matters of chasing bounties and what not to the writers. It has nothing to do with marines at this point, and I would suggest that staff don’t bog themselves down with doing everything. One Piece is a very large open world open fantasy sandbox type setting and for staff to put all the weight of modding and npcing every little thing can and will be very exhausting very fast. I would suggest staff focus on moving the major shakers of the world, the yonko or other high bounty pirates that are emboldened by the weakened government. Keep to a shounen pace when it comes to events, action after action until characters reach a point where they’re now calling the shots and their movements are grand enough to be events.
Mostly just tentative speculation and the tl;dr is ease staff duties so it doesn’t feel like a burden of running site while trying to rp. marines can get fodder so long as it's reasonable and don’t need any benefits, and naturally ic merit towards promotions
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aka BLACK DEATH
Played by SILKY
Crew DA STAFF CREW
Bounty 1,000,000
Cash
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Post by SILKY on Nov 11, 2017 12:47:01 GMT -5
Starting with NANA AVERSA 's post and branching off from there. Having specialized Marine units is a dope idea and I'm all for that. Originally I wanted to leave the unit goals up to whoever leads the unit, but if you guys would rather have pre-outlined mission statements for each unit so you can plan your character accordingly, I'd be super hyped to make something like that. I'm in agreeance with Lance D. Vance in that Marines can be granted moderate sized ships, mixing some of what Dragos Ardelean said in that you'd get 4-5 npcs to man the ship(not even necessarily a SHIP, more like a boat in scope). Having access to free services in their home unit would definitely be doable and make sense, if this is something you guys want it's hella doable. Captains would have access to a few fodder npcs for backdrop while VA's would allow more npc's, bigger ships, and be in charge of PC's below their rank. You guys can spitball some numbers and we'll see how things go. UNITS - So what I'm kinda getting out of Marine units is something like this. You have your base, for example in Water 7, and whatever Marines "stationed" there have access to resources from there. Captains may come & go as they please, interact with one another without being on the same boat, and roll around with their own squad of npc's. Once a captain is promoted to Vice Admiral, the VA will be able to lead that base/unit. Leading that base/unit can entail the VA to gather his captains or whatever Marines are stationed at the unit for a bunch of different things, but pretty much will just give all those captains someone to answer to. There won't be an overabundance of VA's out there initially, maybe just enough to lead each base or specific units, but keep in mind, we staff plan to expand the IC boards and roles as time goes on. Hell, we could even have multiple units on one base to have even more vice admiral slots. I really like the idea of promotion points SEBASTION NOLAN . This is a great idea and can be a better gauge of who can get promoted up and when. I'll get with you about those faction buffs Lance D. Vance, while we're doing the Marine talks we're trying to get around to the other factions then wrap things up with like an overall talk. Dragos Ardelean I'm not all the way seeing what you're saying by Marines don't have incentives for adventuring and exploring. Adventures aren't 100% staff controlled or modded either, staff NPC upon request and even then could be as light as 1-2 posts a page. I'm not sure if you've been tuning into the events so far but there's been very little NPC'ing on staff part, we have no intentions of modding every turn of adventures and events so we're good here lol
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aka Lazy Marine
Played by Shelpies
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Post by CLIFFORD HUNT on Nov 11, 2017 21:41:38 GMT -5
I agree with the thoughts being shared. Promotion points seem like they'd be a great way of observing a marine's progression to the next rank of sorts. Marine bases having assigned leaders seems to be a highly feasible idea which I'd like to expound upon. An idea that I wanted to share is the capability of a marine to assist with the funding of a base through donations, and in doing so, the base would be upgraded thereby granting it a bigger presence in the location it's set in. The effect of doing so will mainly be lesser pirate presence, and player pirates going through the location with the immense marine presence will have a harder time moving through it, and causing ruckus within such locations will lead to a great response from the marine base.
Naturally, this could pose as a restriction to most and can seem very skewed towards the marine side (seeing as how a great number of marines could simply pitch in to the funding and upgrade their marine base to oblivion), as such, I'd like to suggest another idea alongside the one stated above. An invasion system of sorts where pirates can invade marine bases to reduce their presence in the area and pillage a fraction of the money spent on the marine base. Marines are given the opportunity to try and fight back the pirates with the incentive of gaining promotion points. I believe this could be a way of showcasing the 'war' between the marines and pirates.
These are just my thoughts, however, heavily opinionated statements that may or may not be viewed as great. As such, I'd like to hear your thoughts about my ideas. Maybe in doing so, we could improve it. Thank you.
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aka HIRED HERO
Played by Axcel
Crew HIRED HEROES
Bounty 70,000,000
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Post by AXCEL D. VAKARIAN on Nov 11, 2017 21:56:26 GMT -5
On my last site I made it so once enough people reached higher into the Marine ranks they were the sole way of receiving a promotion and promotions from NPCs would become increasingly rare. So something similar to that will play well with the idea of giving solo Marines fodder and some autonomy, because they will still have a good incentive to roleplay with others.
The chain of command should be strongly emphasized and strictly enforced as Marine. Breaking chain of command could result in ranks dropping. Playing a member of the World Government is a different experience from a Pirate in that you don't enjoy the "fuck you I do what I want" freedom that Pirates have. This makes ranking up more meaningful.
I have a thread written up on the Marine ranks and what they can or can't do as well as who could promote who if you want some ideas to draw from.
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Played by DREAM
Crew G-2 VICE ADMIRAL
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Post by SEBASTION NOLAN on Nov 17, 2017 10:42:35 GMT -5
Just as an additional thought SILKY if you do decide to go with something akin to promotion points I'd say it'd be more interesting and create a greater sense of progression if you included the other ranks between Marine Captain and Vice Admiral. Marine Captain > Commodore > Rear-Admiral > Vice Admiral > etc You could also include branching paths from ranking above Marine Captain as no character is sorted as a marine but rather a member of the "World Government". So maybe there could be other requirements aside from promotion points that would allow someone to branch into Cipher Pol? Such as learning all of Rokushiki and requiring enough points from Captain to Commodore to enter CP9/enough points from Rear Admiral to Vice Admiral to enter CP0. Just a thought anyway. Admiral/Fleet Admiral ranks could still remain limited as a first come first serve basis for who ever obtains enough promotion points for those roles first.
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